Makes sense for story AND gameplay reasons. Proto Man has to have a disadvantage to counter his slide and charge shot, and his physical frailty is it. I'm glad they kept his lower defense in, because without it he'd be better than Mega Man, and we can't have that. Not sure what Saito's beef is (and to be fair, I haven't played MM 10 yet), but what else would you expect from Proto Man? He SHOULD play just like he did in MM 9. So while I am disappointed by its length/layout (or lack thereof), that won't stop it from being great in its own right, and it won't stop me from being happy that it was made. At the same time, MM 10 can and likely will be awesome no matter how long it is. I'm 99% certain Mega Man 10 is going to be awesome, but it is a fair disappointment that the game layout is the same.
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